This is a spectral visualizer that analyzes the frequencies of music and sound, written in Godot 3.1. The bar’s length and intensity depend on the amplitude of its corresponding frequency.
Important: this requires at least Godot 3.1 Alpha Mono edition. Older versions, such as Godot 3.0.x, will not work.
Additionally, you need to install some packages using nuget before running the project. See the readme for more information on how to do this: https://github.com/Bauxitedev/spectral-visualizer/blob/master/README.md
Specification: Spectral Visualizer
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