Godot Rules

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@ Tower Games

A Rule System implementation (custom module) for Godot, written in C++ and GDScript.

i.e GodotRules is an AI system for game actors based on facts and rules.

$215.00

GodotRules allows you to express game logic in a most convenient way — in the language of facts and rules.

This module stands on the shoulders of CLIPS v.6.31 expert system shell, the RETE algorithm implementation developed by NASA.

GodotRules design principles:

  • Rest upon Godot’s design philosophy
  • Easily embeddable into existing project
  • Separation of Logic and Data
  • Human readable Rules
  • Reasoning over objects
  • To be reasonably fast, reasonably compact, and easily scalable
  • Unfussy debugging
  • Close to natural language as far as possible
  • Tight integration with common tooling (CLIPS-lang extension for: Atom,
    VScode etc. )

Production-ready rule example

If you have any questions please contact us by email: tower.games@mail.ee

Specification: Godot Rules

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