This plugin allows you to inspect the editor’s scene tree itself, within the editor. It’s a bit the same concept as a web browser element inspector.
New in 0.2:
– Selecting nodes also opens them in the regular inspector (errors expected, this is a hack)
– Pressing F12 attempts to select the control node below the mouse
Full changelog at https://github.com/Zylann/godot_editor_debugger_plugin
Specification: Editor debugger
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