Run your code across multiple frames as easy as you would in any other engine. Modelled off of Unity’s standard Coroutine implementation, you can call all the same kind of coroutines a simply as you’d expect from a quality system.
StartCoroutine, StopCoroutine, and all extensible yield instructions you’ll need to get started and working with coroutines, this package provides the utilities ordinarily included with your next-in-line preferred engine. Simple to use, easy to master, and intuitive as can be; save your time memorizing engine events and let us do the leg work.
Made in 4.2.1; may not be compatible with previous versions – but hey: it’s only the cost of a coffee at worst!
Specification: Coroutines
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