The SonoBehaviour class lets you decentralize Game-Events throughout your project, saving you time.
Instead of harbouring all your major game-events into a slew of scripts across your entire project, solve it with SonoBehaviour.
One of the most frustrating things in game development is remembering where a crucial game event is stored in your project, and how to call it easily; with this, there are no more questions asked. Call AddListener, RemoveListener, and Invoke in tandem with your project’s setup from anywhere in your source code and skip the hassle of tracking down those pesky addresses.
SonoBehaviour includes a lightweight base-class to inherit from, or to invoke on statically, so you have access to all those events at a moment’s notice. Listeners are managed by the package; when a Node is destroyed, its callbacks are also unregistered automatically.
Full explanation included in the README with purchase. IDE-documented so you know exactly what you’re doing, every time.
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