An editor plugin to edit translation files from inside Godot Engine. It supports .csv and .po files, although gettext support is limited to what Godot can handle. It can also be used as a standalone editor if translation_editor.tscn is run or exported as main scene.
New in 0.2:
– Added string extractor
– Implemented search
– Implemented string removal
– Fix .po files not being saved with config headers
See full changelog at https://github.com/Zylann/godot_translation_editor
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