A small 2D game made for android that uses physics to simulate planets orbiting a black hole. The player must jump from planet to planet in order to survive. The more planets the player successfully jumps to, the higher his score. The color of almost everything in the game can be changed and the colors are saved together with the highest score. they are loaded when the app launches.
Specification: VOID
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givemeajob (verified owner) –
To run this in godot 3.x and later
first, run this game and then you see errors in scripts
In ‘planet.gd’ and ‘spawner.gd’
change every ‘onready var void’ to ‘onready var _void’, and also used ‘void’ variable to ‘_void’
In ‘spawner.gd’
replace ‘_input’ function’s first line to next two lines
var event = eventgiven as InputEventMouseButton
if event != null and event.is_pressed() and !player_exists and !button_pause.pressed:
after that, change every ‘get_global_mouse_position’ to ‘event.position’
And then you can run this game.You can click anywhere, red ball is selected. Drag from that ball and drop to shoot things. Objective is to hit other balls alive.