Trackball Camera

(1 customer review)
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@ Godot Asset Library

A Trackball Camera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.

Submitted by user Goutte;
MIT;
2020-03-01

Free!

SKU: GDAL163 Categories: , , ,

A Trackball Camera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.

– stays around its parent node, even if the latter moves
– no gimbal lock (quaternions ♥)
– camera inertia for a smoother experience
– keep the horizon stable if you want
– the parent node does not have to be centered in the camera’s view
– can be used to look around itself
– zoom with PGUP / PGDOWN or your own custom action, if you want to use the mouse wheel for example
– a bunch of parameters to configure things as you want them

CONS:
– No panning
– No promises

USAGE
1. Add a TrackballCamera node as child of the node you want to trackball around.
2. Translate the camera along the Z axis a little bit, so that it faces its parent.
3. Configure the camera.

Specification: Trackball Camera

Version

1 review for Trackball Camera

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  1. HomeVerse (verified owner)

    As one of the addon authors, I use it with delectation in most of my 3D projects, and I have to give it 5 stars.
    May the Gods of Opinion forgive me.

    + PROS: - Inexpensive (Pay What You Want) - Libre Software - No Gimbal Lock - Extensibility (hopefully) - Options (plenty)
    Helpful(6) Unhelpful(0)You have already voted this

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