A TrackballCamera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.
– stays around its parent node, even if it moves
– no gimbal lock (quaternions ♥)
– camera inertia for a smoother experience
– the parent node does not have to be centered in the camera’s view
– a bunch of parameters to configure everything as you want it
– won’t work on godot 3
Specification: Trackball Camera
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