Simple platforming enemy AI 1.0.2
Simple enemy AI platformer pathfinding with clever detection and expandibility
This is my first upload to the godot marketplace!
This is a simple enemy AI pathfinder for platforming games that locates a player. It is in its alpha stage at the moment
HOW TO USE:
first copy and paste the .gd and .tscn into a folder called “objs” in your game project file.
add as many “bad guy” (platform bot) scene instances in the project as you wish, group them under one node2D, and insert this code into your player’s physics_process/process script:
for i in (node2d name here).get_children():
i.targetBody = self
i.isPlayer = true #depending on whether this is your controllable player
Lastly, these are some important things you will need to do in order for this to work!
set your player node’s collision layer to 2!
there are also some other nifty features to this as well!
If you have any Trouble with installing or want to know more, please watch my tutorial video below:
if you have any queries on how to customize your bot, please ask me through the comments!
or email me at firstname.lastname@example.org
and you can support me by checking out my yt channel:
Specification: Simple platforming enemy AI
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- Store Name: Ron0Studios
- Vendor: Ron0Studios
18 rennoldson green
United Kingdom (UK)
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