Procedural Saver/Loader 1.1
SaverLoader (saver_loader.gd) can save procedural scene trees of arbitrary structure and rebuild them on load. It persists data from procedural and non-procedural objects – but only what you tell it to persist! Saves and loads are very fast because we don’t save whole objects.
This system is used in I, Voyager (ivoyager.dev) to save/load a procedurally built Solar System with >100 planets & moons and ~65,000 asteroids. Our save/load times with an ssd drive are on the order of ~1 second!
For how-to guide, help and feedback, follow one of these two links to either the I, Voyager Forum or Godot Forum:
Specification: Procedural Saver/Loader
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- Store Name: Official Godot Asset Library
- Vendor: Godot Asset Library
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