Logger is a GDScript singleton that provides a logging API for Godot projects.
It allows logging messages with different levels (error, warning, info, debug, verbose) and user-defined modules/channels. The output can be done to the console/terminal, to files, or to a configurable buffer that can be retrieved and displayed in game.
NB: The current version is a work in progress, and the API *will* evolve in the near future until a version 1.0 is tagged.
Specification: Logger
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