Bilinear Filtered Scaling

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@ Godot Asset Library

Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.

Submitted by user ntfwc;
MIT;
2018-09-21

Free!

SKU: GDAL270 Categories: , , ,

Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.

Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can’t be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.

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