Bilinear Filtered Scaling 1.1
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.
Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can’t be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
Specification: Bilinear Filtered Scaling
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- Store Name: Official Godot Asset Library
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