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Easy to use dialogue box for all kind of games with not many features.
Only the directory “addons/adbox” is necessary
How to use in a scene:
Activate the plugin. Another class `DialogueBox` is now added to your editor. You can now add it as a childnode to a scene. This new class has some script variables you have to set before using it.
Message Sound: The sound that is played with each letter. (WAV)
Font: the font you want to use.
Action Name: the name of the action to be used to jump to the next message.
Wait Time: The time to wait between each letter.
Block Time: The time in which a dialog box-related input is going to be blocked immediately after the dialog box is closed.
Margin Top Bottom: Margin size of top and bottom
Margin Left Right: Margin size of left and right
Signals
dialogue_exit: when a dialog box is closed, it sends this signal.
Code-Example:
if Input.is_action_just_pressed(“ui_down”):
$DialogueBox.talk([“Message 1″,”Message 2”, “Message 3”, “Message 4”])
Specification: A Dialogue Box
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