2D Physics Platformer Demo (Rigidbody)
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A demo of the original physics platformer from Godot 2.
Submitted by user Godot Engine;
MIT;
2020-02-20
Free!
A demo of the original physics platformer from Godot 2.x ported over.
It uses a dynamic character controller to move the robot, which means the character can perfectly interact with physics (there is even a see-saw).
Unlike kinematic, these character controllers are more powerful, but can be more difficult to handle, as they requires manual modification of the rigid body velocity.
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